40 skillsEach has three ranks and a hero can carry six — on level-up you pick from three cards.
68 spells, six schoolsEmberwright, Tidecalling, Galesong, Verdant Weave, Gloomwork and Radiant Choir — in battle and on the map.
Sworn comradesTwo captains who like each other become sworn comrades and get +1 morale when they are near each other. Rivalries happen too.
An item with your captain’s nameA unique piece forged in the workshop carries the name of the captain who had it made and a line from their chronicle.
Four siege enginesThe siege workshop sells a battering ram, a catapult, a siege tower and a siege ballista; walls come in three levels, and B breaches them.
A crest in one code10 field divisions, 30 emblems, 20 colours — and a banner, a whole captain or an entire world can be shared as one short code.
The gate remembersOn a magic-gate network of three or more gates, a hero remembers which gate they came through and can step back to it.
A waiting room with a codeOnline, a six-character code gets you into the waiting room, with chat; a match can be paused and resumed later.
Full GlobeOn the largest, 480 × 240 map the east and west edges meet: leave on one side and you arrive on the other.
A fair AIIn skirmish a harder AI plays better, not richer: no bonus gold, and it cannot see through the fog.